Natasha's Wildarmour
(Invocation/Evocation, Wild Magic)

Range:  0
Components:  V, S, M
Duration:  1d6 + 1 round per level
Casting Time:  3
Area of Effect:  The caster
Saving Throw:  None

This spell causes the caster's body to radiate wild magic. Whenever the caster is hit for damage in melee, a wild surge is rolled. The effective level of the caster is added to the percentile roll, as per Nahal's reckless dweomer, and any luck magic such as Hornung's surge selector or a stone of wild luck (see the Net Libram of Wild Magic) active on the caster at the time of the surge may be applied. Any surge that indicates that the intended spell takes effect will not have any effect. The material component is a small piece of metal. Note that this spell only affects melee attackers: ranged attacks will not cause a surge.

